Team size :
BulletDown is a multiplayer FPS (6 players) with a simple mechanic: the more you shoot,
the less your bullets are effective. This game was made for a Supinfogame project only with
game designers, a programmer and an audio designer. My objective was to work on networking.
My tasks :
Graphic Design :
Networking, gameplay mechanics, intergration, sharders
Artistic direction, GUI